Cały opisany pustynny region, w którym dzieje się niniejsza kampania.
Zasady specjalne (dostępne w materiałach dodatkowych na Dysku):
Travel in the Sands
Roll once each day for wind and temperature conditions. Travel during the day is unsafe (check for random encounters every 3 hours). Travel at night is risky (check for encounters every 2 hours), and visibility is reduced to near.
Temperature
Hot. If PCs travel in hot or hotter weather, they must consume an extra ration that day. Pushed mounts (see Movement), must also consume an extra ration.
Inferno. Traveling creatures take 1d6 damage each hour.
Wind
Driving. Travel speed is halved. Navigation checks are one step harder than normal.
Sandstorm. Lasts 1d4 days (don’t reroll for wind until it completes). Travel is impossible. No visibility.